Thin Cities 1

Isaura

Tap a well to draw water · tap the lake for ripples · drag to look into the cut

Isaura, city of the thousand wells, is said to rise over a deep, subterranean lake. On all sides, wherever the inhabitants dig long vertical holes in the ground, they succeed in drawing up water, and so reach as far as the city extends, and no farther.

Italo Calvino, Invisible Cities, trans. William Weaver (1974)

Note

Isaura is said to rise over a very deep subterranean lake: wherever a well is dug, water comes up, but only as far as the city extends, and no farther. Its green border repeats the dark outline of the buried lake beneath: an invisible landscape shaping the visible one. Some say the gods live in the black lake; others see them in the buckets that rise on their ropes, in the pulleys, in the pipes: a city that moves entirely upward.

The scene cuts away a wedge of earth, like a slice taken from a cake, to show what Isaura cannot see of itself: bands of ochre and terracotta, sand, and a dark plum-soot floor, with a cavern at the centre where the lake waits, motionless. On the surface, limewashed houses trace the submerged shoreline exactly; beyond it, only bare earth. Twenty-four wells drop their ropes straight into the open cut, showing, as Isaura itself never could, where every drop of water actually comes from.

Touch a well, or the ground nearby, and the nearest bucket will drop quickly to the water, rippling it, before rising full; touch the lake itself and every bucket will jolt upward together, as if something below had answered back. The whole city rises from one source: take the lake away, and there would be nothing left to draw.

Quotations are brief excerpts for the purpose of commentary. The full text is available in published editions. The Cities of Ottavia, Valdrada & the soundtrack are inspired by "Monument Valley" from ustwo games.

Invisible Cities